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I just had a quick quick question. So in the image, you can see that when I extrude from an edge loop, the extruded edge that comes out of it is always parallel to the original edge loop that I extruded from. How do I extrude so that the angle of the extruded edge loop isn't parallel to the original ie) it follows the door. I know there is a way of doing this without creating curves and beveling. Any thoughts?enter image description here

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  • $\begingroup$ Do you mean something like this? $\endgroup$ – sambler Feb 14 '18 at 7:32
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I am a newly-converted fan of the Offset Edges plugin. It does exactly what you're describing (I think, based on your description).

https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/offset_edges

Edit: it does this type of thing:

enter image description here

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With your faces selected, hit SPACE and find: 'Extrude Region and Shrink/Fatten'

enter image description here

You can't extrude too far in or you will have to clean the top up a bit.

You can, however, go about this backwards, too, using inset.

Model the inner radius first.

enter image description here

Extrude below the floor so inset doesn't mess with the lower end of your mesh.

enter image description here

Select the front and hit I

enter image description here

After that, repair the damage.

enter image description here

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  • $\begingroup$ This is a nice option to know about but it does not, in my experience, do a reliable inset/outset . .. occasionally it looks right, often it does not. It all depends on what you're looking for I guess. $\endgroup$ – risingfall Feb 13 '18 at 7:28
  • $\begingroup$ Some topology doesn't like that tool, true. But I built an arch like the one in the picture and it behaved, so I thought it belongs in here. $\endgroup$ – Haunt_House Feb 13 '18 at 7:31
  • $\begingroup$ Absolutely, it does belong here, it is a good solution in certain cases! $\endgroup$ – risingfall Feb 13 '18 at 7:46
  • $\begingroup$ Thanks for the answers, I ended up manually going in and rotating each loop to go around but those other answers are really useful as well:) $\endgroup$ – Tyler Dahl Feb 14 '18 at 0:11
  • $\begingroup$ To clarify a bit, since the answer was edited subsequent to my comment: shrink/fatten does work fairly reliably on faces. The modified answer shows how to use it in this fashion. However, it does not work reliably on edges, which is what the question concerned. The Offset Edges plugin works on edges without having to locate or create faces with normals pointing in the right direction. $\endgroup$ – risingfall Feb 14 '18 at 1:53

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