I just had a quick quick question. So in the image, you can see that when I extrude from an edge loop, the extruded edge that comes out of it is always parallel to the original edge loop that I extruded from. How do I extrude so that the angle of the extruded edge loop isn't parallel to the original ie) it follows the door. I know there is a way of doing this without creating curves and beveling. Any thoughts?
I am a newly-converted fan of the Offset Edges plugin. It does exactly what you're describing (I think, based on your description).
Edit: it does this type of thing:
With your faces selected, hit SPACE and find: 'Extrude Region and Shrink/Fatten'
You can't extrude too far in or you will have to clean the top up a bit.
You can, however, go about this backwards, too, using inset.
Model the inner radius first.
Extrude below the floor so inset doesn't mess with the lower end of your mesh.
Select the front and hit I
After that, repair the damage.