I'm currently learning how to sculpt in Blender, and my course instructor has had me make a skin modifier basemesh. Unfortunately, he told me to use the shortcut "ctrl-a" to scale up the thickness of certain vertices/edges of my basemesh—an operation I cannot complete because I assigned (edit mode) ctrl+a to do a different operation.
Is there another way to complete this operation, and if not, how do I get my hotkey back to the default?