I understand that this is probably completely impossible, but the chance that it is possible merits the question. Disregarding camera-specific nodes, such as fresnel, take for instance the pointiness node, which is entirely geometry based. Can I extract a pointiness map from an unwrapped mesh? This might sound uphelpful, because you could get these simple maps from handplane or xnormal, but what about very complicated setups, that are still completely geometry?
If it is really "No", I will accept that as an answer.