I'm really new to rendering in blender, so I don't really know much about texturing except for UV unwraps and things like that. I only recently decided to start rendering models since I've only used my previous models for 3d printing and such. Now, for some reason, every time I try to render some image, it's just really gray and drab and unrealistic, like this (this was made with a Glass BDSF texture just so I could see how that would actually render: enter image description here

I know this is how it's supposed to look, but what if I wanted to create a nice bright scene, like in real life?

  • $\begingroup$ See blender.stackexchange.com/questions/48659/…. Tl;dr is add environment to make the scene behave a bit more like real life. Real life isn't flat grey background. Glass shader also is known to cause noise, see blender.stackexchange.com/questions/2558/… $\endgroup$ – Mr Zak Feb 10 '18 at 19:10
  • $\begingroup$ Hmm.. @MrZak whenever I try to set a material for my background, it still looks kinda dark (see image posted $\endgroup$ – Jack Thomas Feb 10 '18 at 19:15
  • $\begingroup$ What is shine? Something that gets reflected on the surface... Where is the shine going to come from? From something you put in there to be reflected... See: blender.stackexchange.com/questions/100421/… and blender.stackexchange.com/questions/91146/… $\endgroup$ – user1853 Feb 10 '18 at 19:26
  • $\begingroup$ What did you put to the world background shader? The easiest way to lighten the scene is use hdri map (free or paid online). Not so easy way is to construct your own lighting system (several lamps / planes with emission material, you can add texture to vary emission intensity for those planes.. and so on and on. You can read about photo studio setup too) $\endgroup$ – Mr Zak Feb 10 '18 at 19:37
  • 1
    $\begingroup$ lowel.tiffen.com/edu/lesson_lighting_glass.html $\endgroup$ – user1853 Feb 10 '18 at 20:23

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