I have a simple character with a rig, hands and feet are "rayman style". I don't want my mesh to be deformed so I have unchecked "deform" on all bones and IK bones.
When I parent with "armature deform - with automatic weights" the result is that it will not attach to the mesh.
I will provide the Blender file.
Can anyone guide me on how to do this without deforming the body?
Update #1: If I add "deform" on lower legs and lower arms, the armature will work as expected, but the feet and hands will be twisted in start position.
Update #2: weight painting both upper and lower legs (painting only the feet cubes red) and ticking deform on these will cause the feet to align correctly in start position, but will distort/shrink the mesh when moving the feet IK handle, see when knee bends in 2nd image (the desired result is to not deform anything).