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I just modeled my first character, and have performed my first UV wrapping. Everything looks ok, enter image description herebut the UV's for the Eyeballs seem to fill the background behind the other figure elements, and are stacked on top of each other.enter image description here I've tried scaling them down, but there seems to be layer after layer after layer.enter image description here Pardon the pun but is this normal?

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  • $\begingroup$ Thank you very much. The tutorial I was following never mentioned this step. $\endgroup$
    – BrianG
    Feb 10, 2018 at 17:49

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You do not have seams on the eye spheres, so either add seams, or try unwrapping with Smart UV Project or Sphere Projection.

What you are seeing is Blender unwrapping every individual face on top of each other.

I would highly recommend that you read the Blender manual section on unwrapping before continuing.

Also, see this question if you want details on unwrapping spheres in particular:

What is the best way to unwrap a sphere?

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