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Hello I have been using blender for a little while now and while I am quite confident at modeling "normal" objects I am now stuck at the right way to model a plastic cover for assembly screws that is shaped like an angled screw cap. But pictures are surely more explicative than my words (see below). what's the best way to approach this modeling?

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enter image description here

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    $\begingroup$ What have you done so far? $\endgroup$ – cegaton Feb 10 '18 at 16:32
  • $\begingroup$ i have modeled this "solid" and whitout the little hinges on the sides. but is it the right way to go? and how do you extract "the skin" out of the solid i built ? $\endgroup$ – Matt Feb 10 '18 at 17:39
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    $\begingroup$ please show your current result also... $\endgroup$ – m.ardito Feb 10 '18 at 18:46
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If you have already modeled the solid piece, maybe you could delete the faces you don't need (on the second photo the face "under" and "right side" ) and use the "SOLIDIFY" modifier ? find the good value for thickness, apply the modifier. Then you can add the hinges by extruding some faces. If this can help ?

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