I'm relative new to blender, and I found myself working on some models for a game.
Recently I was modeling this door, but at some point I've noticed that some of the faces are lit up for some reason.
I tried some things I knew about but none of them worked yet. Maybe someone knows how to fix this problem
I hope this image provides more info. I've also tried to recalculate and flip the directions of the normals, but none of these are fixing it. If I smooth the mesh it looks way more weirder than having it on flat shading.
The mesh keeps its lit faces inside the game engine too.
I'd reconsider making a totally new mesh, but I'm still curious about the faces acting this way.