I have a camera that orbits an object on a bezier circle, and I have the object being animated.

I want to be able to loop both of them at the same time, but they don't have the same amount of frames. Right now when I use linear extrapolation, the camera cycles through, but the animation of the object stops after a single run and then pauses.

Alternatively, I would like to pause the physics of one at a chosen point during the animation, while the other runs it's course. What are easy ways to achieve these?

  • Rather than "linear" extrapolation, have you tried "make cyclic"? – risingfall Feb 10 at 3:12

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