I'm trying to make flexible straps that can be woven around objects and (if possible) also freely dangle in the air slightly when being animated.

I was thinking of using Cloth Simulator but I'm not sure it also allows you to wrap them around things?

  • $\begingroup$ @DuarteFarrajotaRamos true those are both related but I need something that can do both of those things, and each of those two articles aren't compatible with another :) $\endgroup$
    – Yaakov5777
    Feb 9 '18 at 1:00
  • $\begingroup$ @Yaakov5777 it is easier to help you if you add information on what you have tried so far. $\endgroup$
    – user1853
    Feb 9 '18 at 2:03
  • $\begingroup$ you might wish to look into "pinning". this will allow you to specify certain vertices (a vertex group) of a cloth sim mesh that stay immobile while the rest of the object simulates cloth physics movement. A clean way to animate simulated cloth that has been pinned is to parent the cloth mesh to an armature, even just a single bone. The bone can be moved around / keyframed and the pinned vertices will follow the bone, while the unpinned vertices respond to gravity/collisions/forces. $\endgroup$
    – risingfall
    Feb 9 '18 at 2:58

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