A sample file with dynamic text was created, and works fine. The same information was added to this working file, but when "P" is pressed, the text turns into a colored square. Here's a before and after pressing "P":
In fact, this is the same with ALL the text in this file, static or dynamic. Obviously, I'm missing a setting somewhere. Any ideas would be appreciated.
I found this information on Recording number of checkpoints passed:
We first need to change the font, because the default font will not display in the game engine. (an answer by X-27) I'm doing research on that now.
Here's a screenshot of the AlarmBox with logic bricks.