I did a few tests now and so far nothing works except if I change the material entirely, which I do not want to do.
Basically, I have finished my project and need to render it, and I want to use a renderfarm (SheepIt in this case) to save several days/hours. So I need to Pack everything to into the .blend file.
I placed all the textures in same root folder as the .blend file.
The .blend file is in this location:
- D:\Program\Blender Foundation\Project Folder\Landscape
All my textures are in this folder:
- D:\Program\Blender Foundation\Project Folder\Landscape\textures
Different objects textures have sub-folders:
- D:\Program\Blender Foundation\Project Folder\Landscape\textures\Shaft
- D:\Program\Blender Foundation\Project Folder\Landscape\textures\Shield
- D:\Program\Blender Foundation\Project Folder\Landscape\textures\Sword
- D:\Program\Blender Foundation\Project Folder\Landscape\textures\ToonLinkBody
- D:\Program\Blender Foundation\Project Folder\Landscape\textures\Navi
On SheepIt.com: When I upload without pressing this: File > External Data > Pack All into .blend I get this warning: Cannot find file. and it spams all the textures missing.
When I upload, having this pressed: File > External Data > Pack All into .blend I get no warnings. But the rendered picture at the end looks like the shading is totally weird, as if the material drastically changed itself.
But! I still get the results below when I render on my own computer:
Picture 1: Without File > External Data > Pack All into .blend
Picture 2: With File > External Data > Pack All into .blend
What am I doing wrong. Why does packing change the glossy/light on those specific materials? I thought packing a blend file, everything would still look the same. To get a decent result with packing, I had to tweak my materials alot, and I am still not happy with them comparing to the "original" if you know what I mean.
Is it only these 3 objects in the entire scene that gets affected by packing into .blend
Toon Shader Diffuse Toon Shader Glossy Mix Shader.
Diffuse Map (color) Normal Map