I am new to rigging and playing with rigid bodies physics in Blender. I use 2.76
As I failed to set up gears with large differences in diameter and the gears were impossible to make stop wobbling around while spinning with no restraints shown by their own physic confinement (hole and axis) I wonder if indeed Blender can be used to simulate a mechanical real world transfer of rotating motion through a series of physical restraints such as holes, axles, bolts and nuts?
Is Blender good enough (and I simply failed to set it up in a proper way? I wouldn't ask this if I had found something useful on Youtube, but the person (blendersensei) presenting Rigid body constraints seemed to want to lock the rotating objects xyz positions as well as rotation in every other axis than the one set in motion. (I failed to do this as well, and only got a good laugh out of it.)