For simplicity, I have two UV spheres.
I then translate one by 2 units. I create a simple keyframe animation so the two spheres will colide (0,0,0).
On the stationary sphere, I first add a subdivision modifier (2,2), apply it, smooth it, then make it a softbody in the physics tab.
On the moving sphere, I add a subdivision modifier (2,2), then add the collision in the physics tab.
Now. I animate it.
"Sometimes" blender will see it collide. And "sometimes" it won't.
I don't change a single thing. I'll play it/animate it. It works. I go back to frame 0, it stops working.
ANY idea? Driving me nuts.
It also seems creating particle systems from a UV sphere go all wacky too. Instead of 'gradually' having particles come out from the sphere, they will magically translate by 30% (as opposed to a gradual 1% over an animatinon), and look totally wacky. Maybe that's related I don't know.
ANY ideas what is going on?
This picture is from a project I am working on. The entire 'soft body' seems to be totally whacked out. Why is this happening, and how do I fix it? Thanks!