There's this game that I'm working on, using Unity as the engine and Blender to make the models, animations etc.

After going though a lot of trouble trying to make the hair look like feathers, I stuck trying to export my model as a .fbx to Unity.

Only the model and the animation work properly. The feathers don't scale with the model and the rotation is mess inside the engine. I read in many sites that Unity doesn't support the particle system of Blender, so I'm trying to apply the particle modifier, but then I lose the animation. The feathers are not connected to the mesh, is a scalp with the same animation of the body.

If anyone even understands the problem I'm trying to express with my low-level English, I would be grateful for any help.

Trouble with Feathers


Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Browse other questions tagged or ask your own question.