0
$\begingroup$

See the model below:

enter image description here

Is there a way to move the selected face without affecting the body of the plane? the wing was created by simply extruding the face, so now it shares the bottom edge of the wing and moving the selected face lifts body too.

Of course, I'd still want it to be connected to the body, i.e. the newly created edge should slide on the body face.

Edit

Here is what I wanted to do. Open blender, select default cube, go to edit mode and simply extrude one of the side faces (not top or bottom face) of the cube. You get two connected cubes (sort of). Now select the bottom edge that is common between the two cubes. I wanted to move this edge upwards (in Z direction), while keeping one of the cube intact.

enter image description here

$\endgroup$
4
  • $\begingroup$ Hi, idk if I got what ou mean, but also see if "loop cut and slide" (CTRL-R) helps $\endgroup$
    – m.ardito
    Commented Aug 31, 2017 at 9:02
  • $\begingroup$ @m.ardito: No. Loop cut doesn't do this. To see what I mean, open blender, select default cube, go to edit mode and simply extrude one of the side faces (not top or bottom face) of the cube. You get two connected cubes (sort of). Now select the bottom edge that is common between the two cubes. I want to move this edge upwards (in Z direction). See the new image above to see what I mean. $\endgroup$
    – dotNET
    Commented Aug 31, 2017 at 10:50
  • $\begingroup$ oh, I see better now. In this way you get an opening in the mesh. You can also use ALT-V (rip fill), if that is needed. $\endgroup$
    – m.ardito
    Commented Aug 31, 2017 at 11:18
  • $\begingroup$ @m.ardito: In fact ALT + V better suits my needs. Thanks a bunch. $\endgroup$
    – dotNET
    Commented Aug 31, 2017 at 13:50

1 Answer 1

1
$\begingroup$

Made it work. I just needed to go to Vertex mode and select the two vertices that join the body and the wing. Then from Vertex menu (Ctrl + V), choose Rip.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .