So this has really got me stuck. I have created this character model with a simple rig below.
However when I put the viewport into material view you can see it goes black.
I've used the baked AO as a texture to which I bound to a material, you can see on the right side that it looks all linked, but it still stays black.
(I can't do this in cycles because the texture involves Ambient Occlusion which I baked.)
When I try to import my model and rig into Unity there is no texture at all on the model.
I'm really confused and would appreciate any help.
Thanks.