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i tried to make realistic material of gummy (jelly ?) but somehow it doesn't look real as i want, I research all over forums and google, like material of Doki on the forums (https://blenderartists.org/forum/showthread.php?350580-Gummy-Worms-and-Gumdrop).

Here is what i got:enter image description here enter image description here

What I want to make: enter image description here enter image description here

Here is my blend file: https://drive.google.com/open?id=0BzM1zdTMJ5omZVM4alpDLVJRdWs

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    $\begingroup$ Related $\endgroup$
    – batFINGER
    Jul 13, 2017 at 7:41
  • $\begingroup$ @batFINGER on my file is actually the node of Doki on the forums. I'll edit in the post $\endgroup$
    – Brok
    Jul 13, 2017 at 7:44

1 Answer 1

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Here is something that looks close.

Please excuse my gummy model, The first picture uses the new Principled shader and the second image uses just a glass shader. If you use the glass shader make sure you use a Fresnel and glossy node mixed in.

  1. Use the Principled shader with transmission to 1 for glass.

  2. In the base color slot connect a color ramp with "constant" selected and choose any colors you would like (this is optional). Also You will need to change from the Constant to something else for the Gummy Worm, so it has a nice fall off.

3.Add the Object Info node so the computer randomly picks a color.

4.Pick any rough looking texture and plug in into a Color Ramp node (so you can control how much you want by sliding the flags). Make sure on the texture image you set it to Non Color Data and either unwrap your model or connect the other two mapping nodes so Blender knows where to put the grunge texture.

Just use a texture to have clear and "foggy" sections of the model, and plug it into the roughness socket.

I didn't do it here, but you can grab another texture with divits in it and plug that into the normal socket to add more realism.

enter image description here

enter image description here

This is the grunge texture I used.

enter image description here

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    $\begingroup$ You should probably add something in your answer stating not to download the latest 2.8 build if you are using the model in production or saving important files with it (builder.blender.org/download) $\endgroup$
    – Squirrel
    Jul 13, 2017 at 15:40
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    $\begingroup$ @icYou520 can you please more detail to the answer? For new users the logic behind your decisions, and the nodes used might not be as obvious, and they won't be able to apply it in other circumstances. $\endgroup$
    – user1853
    Jul 14, 2017 at 2:50
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    $\begingroup$ Thanks you. your node look awesome, btw what kind of textures you using ? i'm change some textures image but if i use some black and white dirt map, it's doesn't effect the model much, if i use some concrete texture that will make the bear too thick. $\endgroup$
    – Brok
    Jul 14, 2017 at 2:55
  • $\begingroup$ ohhh I got it, if my textures too thick or too thin, i can use the the blacknwhith color ramp to get how much dirt i want on the model. $\endgroup$
    – Brok
    Jul 14, 2017 at 3:07
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    $\begingroup$ @cegaton Done, I added the texture. If this node set up worked for you please mark the answer as accepted, to better help others in the future, and help me get as many points as cegaton. lol $\endgroup$
    – icYou520
    Jul 14, 2017 at 14:27

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