Im new to blender, and new to the site. Ive researched my questions on the internet, and asked a few people, and they all basically sent me here. So i was hoping that I could get some assistance.
So Im new to blender, and starting to model some of my own assets for a Game my colleagues and I are building. Here is my current dilemma.
As I venture further into my model, and I lop cut and drag, and I extract shapes and build I come out with amazing results. However, when I add a subsurface modifier, and start to do more intricate details, and adding little things here and there, I am finding that my mesh is starting to fracture. When I turn the subsurface modifier off, if all recorrects itself.
Im getting, for lack of a better term, "phantom" faces and edges and these "semi filled" faces appear and I cant figure out how to get rid of them. Im spending HOURS trying to figure out how to repair all my beautiful work, and I really think that solving the actual problem is something I should think about doing. So please, any assistance, would be most appreciated.
I can add a couple of images to further my explanations, if needed and someone can tell me how.
Thanks Community
Chris