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I was doing some sculpting and came across something weird.Even though I am turning off symmetry my sculpts still gets symmetric in such a way that every sculpt has an adjacent deep on their corresponding side(if that makes any sense).The point is if I sculpt using any brush simlar hole is created on the other side corresponding to the mountain I created.I tried changing the brush types but still it doesn't work.Please help.Here's the blend file.

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    $\begingroup$ Set the X radial value to 1. Just below the mirror axis in the Symmetry/lock part $\endgroup$
    – lemon
    Apr 7, 2017 at 7:11

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In the symmetry settings, set your radial X parameter to 0. Setting X to Zero

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