Using Knife Project to have some windows and doors in an aircraft fuselage, however the cut produces these anomalies around the window corners, where the triangulation is, that I cannot find a way to avoid or remove. Is there any way to get rid of these or at least have it less visible? Thanks.
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1$\begingroup$ About the "why", some explanations here. But for practical case, you should upload your file (or the needed part of it), so that we can help you to find a solution. Please use this link: blend-exchange.giantcowfilms.com $\endgroup$– lemonCommented Mar 20, 2017 at 15:55
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$\begingroup$ @lemon I think you missed a link in your comment. $\endgroup$– Duarte Farrajota Ramos ♦Commented Mar 20, 2017 at 17:13
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2$\begingroup$ @mrborzoo To avoid "mesh anomalies" use a proper modeling technique instead. Knife project is a "lazy" method of modelling, it will inevitably create bad topology and issues. $\endgroup$– Duarte Farrajota Ramos ♦Commented Mar 20, 2017 at 17:13
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2$\begingroup$ In the comment above, I missed to add this link blender.stackexchange.com/questions/74656/… (thanks @DuarteFarrajotaRamos) $\endgroup$– lemonCommented Mar 20, 2017 at 17:17
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$\begingroup$ This can help also as "corrective" approach blender.stackexchange.com/questions/75858/…. But as said by @DuarteFarrajotaRamos, knife or boolean operations are some kind of lazy method (at least in Blender), so better topology is needed here (for instance, look at youtube.com/watch?v=Bc52fcrHvAA) $\endgroup$– lemonCommented Mar 20, 2017 at 17:24
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