I'm at my wits end with this. I've follow countless tutorials on the process of modeling and going to unity, and all of them make it seem so simple. I made sure the textures that needed to be baked out were all ready to go. I made the texture nodes for cycles render mode and that was fine. Any textures or shaders that wouldn't transfer I figured I would just fix in unity anyway. The only thing different I did was keep the arms as seperated objects so I could transform them easily with unity in-game.
All that said I don't know what went wrong but when I tranfer everything over, the model becomes semi-transparent and all the materials that aren't solid colors become blank. Unity also says
I honestly don't know what I'm doing wrong here. And I'm well aware that this isn't as much a clear question as it is a plea for help.
I really need some one to go into these files and figure out what I'm doing wrong... Because I have no idea where to start. I made several variations of the file to try and fix it but nothing worked so far.