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enter image description hereenter image description hereI already read some post related to this issue, did what they say but I still having the same problem. As you see in the picture the surface of my mesh has many irregularities (cheeks). I tried fixing quads so I did delete all the cheek area and modeled again but the irregularity still appearing, It is a rienter image description heregged mesh so I don't think is a problem with doubles. Can somebody help me to fix this ?

enter image description here

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  • $\begingroup$ Could you share the wireframes, I suspect these irregularities are poles. $\endgroup$ Commented Dec 2, 2016 at 20:08
  • $\begingroup$ Hi Samir. Sorry I'm not an expert on this. Can you tell me please where can I find such wireframes? $\endgroup$ Commented Dec 2, 2016 at 20:21
  • $\begingroup$ In the viewport change the shading mode to wireframe and take a screenshot. $\endgroup$ Commented Dec 2, 2016 at 20:24
  • $\begingroup$ this is what happened when I applied wireframe. All the mesh is a disaster. Picture above $\endgroup$ Commented Dec 2, 2016 at 20:27
  • $\begingroup$ Do not use the wireframe modifier, delete it. Change the viewport mode from material to wireframe this is found in the viewport header. $\endgroup$ Commented Dec 2, 2016 at 20:27

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I see one vertex on each cheek with 8 edges going into it, that's just bad modelling. I recommend CG Cookie's tutorial: https://vimeo.com/3835507

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    $\begingroup$ Try to add more substance to your answer besides the link. If think link goes down, your answer will not be as usefull $\endgroup$
    – 10 Replies
    Commented Dec 3, 2016 at 0:25
  • $\begingroup$ Thanks for the CG Cookie tutorial. For 10 replies: I'm new in this Forum. Still hard for me figure things out yet but I will look into your recommendations. Thanks $\endgroup$ Commented Dec 3, 2016 at 2:17

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