Even though there are other questions related to the same error scattered around the web, I'm either being really myopic (in which case I profusely apologise) or my problem is unique.
I'm attempting to modify Jean-Francois Gallant neural network add-on, for a project. I am taking the 'hands-on' approach to this and I have learnt a lot along the way. I have changed the names of the variables and I am almost certain the error I am getting is as a result of that.
I keep getting a 'AttributeError' message from the console whenever I run my script from the Blender Game Engine:
Traceback (most recent call last): File "main", line 112, in AttributeError: 'module' object has no attribute 'DnpolymeraseNum'
Here is the code I believe is relevant. The code in asterisks is the line with the error:
import bge
import math
import mathutils
import nnetga
from random import random
from time import clock
#¸¸♫·¯·♪¸¸♩·¯·♬¸¸¸¸♫·¯·♪¸¸♩·¯·♬¸¸¸¸♫·¯·♪¸¸♩·¯·♬¸¸¸¸♫·¯·♪¸¸♩·¯·♬¸¸¸¸♫·¯·♪¸¸♩·¯·♬`
input = []
for i in range(2):
input.append([])
**for ii in range(bge.logic.DnpolymeraseNum):**
if i == 1:
input[i].append([0,0,0,0,0,0])
if i == 0:
input[i].append([0,0,0,0,0,0,0,0])`
From what I understand the module I've imported is simply not attributed in the module nnetga that is imported. Is there anyway to ensure this happens so I can get rid of this error?
Again, I'm pretty scared to post this question up in case I annoy anyone. If I do I'm sorry, but I'm exhausted.
bge.logic
. You probably need to add a game property to the object and addcont=bge.logic.getCurrentController()
then change your loop tofor ii in range(cont['DnpolyeraseNum']):
$\endgroup$