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I don't know much of the intricacies of nodes and was wondering how I might go about creating a procedural dark red leathery textured skin for a model I am working on. I don't want to use a UV texture for it.

This is the look I'm going for the skin, I'm currently looking at some tutorials but most haven't had a great result

The problem I am having is that textures I've tried aren't showing up it just looks red even with increased factors, here is what I have from following a video.

enter image description here

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    $\begingroup$ Have you tried anything yet? If so, what have you gotten so far, and where are you having trouble? Are you using cycles or internal? It would also help to add an image that represents what you are trying to achieve. $\endgroup$ Commented Nov 18, 2016 at 2:45
  • $\begingroup$ google.com/search?tbm=vid&q=cycles+procedural+leather $\endgroup$ Commented Nov 18, 2016 at 3:00
  • $\begingroup$ @Timaroberts Yeah I'm in cycles, and I've tried quite a bit but nothings really looked remotely like what I want. I was gonna do a image but I figured since I haven't made any progress on it I wouldn't need one $\endgroup$ Commented Nov 18, 2016 at 3:03
  • $\begingroup$ @PhoenixCreations could you just add some image of what do you expect, some example? $\endgroup$
    – cgslav
    Commented Nov 18, 2016 at 3:16
  • $\begingroup$ @LukeD yeah I'll make an edit to my post $\endgroup$ Commented Nov 18, 2016 at 3:21

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Alright, this has been all sorted, thanks for the suggestions, I finally got the result I wanted. I'll do some modifications but I used a blend swap file and here is the result I've come up with so far. enter image description here Thanks for the help!!!

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