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I am using a 3D model that I mapped a texture onto as a reference image. (I find this workflow easier than using background images.) However, I cannot switch into wireframe mode and see the images at the same time, since the render mode is changed for all objects at once, meaning I will be constantly switching between wireframe and texture modes (with Z and alt+Z) to take a look at the reference image.


Long story short, I want an object to be rendered in texture mode, regardless of the current display mode for other objects. Is there a built-in way of doing that? I'm also open to solutions involving Python scripting.

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    $\begingroup$ You might want to try using an image empty instead $\endgroup$
    – gandalf3
    Nov 5, 2016 at 4:57
  • $\begingroup$ Thanks, that works. I would still like to have an actual mesh that behaves like that, though. $\endgroup$
    – Luka Kotar
    Nov 5, 2016 at 5:26

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I often use a workaround: instead of changing the general view mode i leave it as "textured" and change into wireframe the object I'm working on. Hope it helps.

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