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I need to apply (or make real) modifier used on IPO curve for next adjustment.

In my case I have curve with three keyframes plus Modifier (type Cycles) that repeats eight times this step. I have many similar animated objects with modifier. And I need to edit each curve individually later (after applying modifier).

Does exist function in blender that make this modifier real? Thank you for help

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2 Answers 2

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Select object, hit SPACE BAR, write Bake Action and Enter. In pop-up properties window you can keep default setup for this purpose. Confirm, that's it.

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  • $\begingroup$ This only works if you're on a SRT curve. Not on shape animated curves. $\endgroup$ Commented Sep 6, 2021 at 6:56
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IPO is the old call for the current Graph Editor. I suppose you are using Blender 2.6x:

When in Graph Editor, go to the editor menu Key > Bake Curve (AltC), to bake/apply the modified result and overwrite the existing curve. However, The modifiers are still there unless you manually remove them.

CAUTION: you CANNOT re-edit that curve anymore after that. So, make sure that's what you can really afford.

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  • $\begingroup$ Sorry if I didn't write it clearly. I edited my question a bit - because that's what I need - edit curve after modifier is applied. I can't believe there is not an option for that. I don't want to mess this topic, but for does it good for baked curve that can't be edited? Thank you for help. $\endgroup$
    – vklidu
    Commented Jan 21, 2014 at 17:30
  • $\begingroup$ Should I change title to something relevant. So others can find it easier? Like "How to apply (make real) curve generated by modifier in Graph Editor?" $\endgroup$
    – vklidu
    Commented Jan 21, 2014 at 17:52
  • $\begingroup$ Perhaps. Another idea: try Bake Action (you can find it in Spacebar list), then simplify the result curve, which may work in some cases. I don't think there currently is any straight operator for you other than that. $\endgroup$ Commented Jan 21, 2014 at 17:55
  • $\begingroup$ Btw, there is an addon called Simplify Curves that is much useful in this case, and very easy to use. $\endgroup$ Commented Jan 21, 2014 at 18:10
  • $\begingroup$ OK, thank you for your help. Bake action is quite good tip :) Simplify Curve - I know it, one of my favorite :) But in this case I need precise position and when I simplify curve to a level of control points that I need for edit, I loose precise position. Shame, my "Q" seems to me as simple function for blender :( $\endgroup$
    – vklidu
    Commented Jan 21, 2014 at 18:46

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