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I'm used to modeling and animating in Blender, but I need to render my scene in Cinema4D. I tried Collada and .fbx export, but only my controller keeps its animation; once the model and the rig are imported in Cinema4D. I don't know if it's possible, or if I'm missing something, but is there a way to export a rigged model with animation with IK from Blender to Cinema4D ?

Thx in advance !

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    $\begingroup$ See this: blender.stackexchange.com/questions/28452/…. Your best option is to bake the animation into a .mdd file. $\endgroup$ Sep 28, 2016 at 6:26
  • $\begingroup$ Thx. Actually, one option I thought, was to find a way to apply the bone-driven animation to all the object of my scene, in order that they each have their own individual keyframes. Doing that isn't possible ? $\endgroup$
    – Aleph
    Sep 28, 2016 at 14:30

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