so i know this is a weightpainting issue, but i have no confidence in my weighpainting skills, so whenever i try to fix it it just comes out worse and the deformation gets worse for some reason. can someone tell me how to fix it? .blend
1 Answer
This is a common issue in automatic weighting. There is no "one click solution", so I can only propose some tips to improve your weighting skills:
1 - put your subsurf modifier after (down) the armature modifier and enable two little buttons that let you see the changes you'll make in edit mode and weight painting mode.
2 - in edit mode, if you select one vertex you can read the weight assigned to every bone - vertex group in the "N" panel, vertex weight tab.
3 - in edit mode select some vertices (tipically some edge rings), then switch to weight paint mode and click the red highlited button: your weight painting will apply only to the selected vertices
4 - if you select some vertices you can directly assign a weight in the vertex properties, vertex group tab.
Always consider that every vertex is moved by all the bones to which a weight is assigned.
Hope it helps!
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$\begingroup$ Very useful answer! In addition you may check the Show Weights checkbox in the Mesh Display panel of the properties shelf (N). It'll display the weights while in Edit Mode. $\endgroup$ Commented Nov 20, 2016 at 21:20