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I made a campfire, but when I render it the fire does not show in the rendered image. I've put all the textures and the .blend in a Google Drive link.

Thank you,
Andrew

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Were you hoping for something more like the following (frame 8)?

enter image description here

If you were, you needed to change the material, Material, from a Transparent BSDF to the following node setup. This is pulled from the Vfx Blender's YouTube video, How to kick a Fireball (blender tutorial) [HD] part 1.

As I understand it, it uses the Attribute nodes to determine what part of the cube's volume is smoke and what is fire. The ColorRamp obviously colors the fire, and the Math > Multiply node set to 9.000 determines how transparent the fire is (0 being clear). The Math > Multiply node set to 7.500 determines how transparent the smoke is (0 being clear).

enter image description here

Here is the adjusted .blend file (w/o textures because they didn't come through Google Drive):

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    $\begingroup$ @AJ.vdw200 If my answer helped, please consider marking it as accepted by selecting the check mark in its upper, left-hand corner. It would help me greatly and make me very happy! $\endgroup$
    – Shady Puck
    Commented Aug 9, 2016 at 3:20

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