In the materials slot their is an "assign" button, is there anything like this for particle systems? But more specifically is there a way to assign a different material to a different part of a mesh. Now finally how do I keep a particle system off part of my mesh entirely? For example: I want the blue and black to be the same particle system, but different colors, the orange to be a different particle system and no system on the legs.
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$\begingroup$ You can use vertex groups or weights. $\endgroup$– user1853Commented Jul 15, 2016 at 22:45
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$\begingroup$ @cegaton could you explain a little more, I see the vertex groups tab under particle systems and I have vertex groups on my bird(mainly from the armature) but I don't know what to do once there $\endgroup$– Unnamed Sentient BeingCommented Jul 15, 2016 at 23:07
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$\begingroup$ See blender.org/manual/modeling/meshes/vertex_groups/… and blender.org/manual/physics/particles/vertexgroups.html $\endgroup$– Duarte Farrajota Ramos ♦Commented Jul 15, 2016 at 23:14
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1$\begingroup$ related: blender.stackexchange.com/questions/19375/… and: blender.stackexchange.com/questions/46573/… and blender.stackexchange.com/questions/6250/… and: blender.stackexchange.com/questions/36249/… and blender.stackexchange.com/questions/40270/… $\endgroup$– user1853Commented Jul 15, 2016 at 23:21
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