I've modeled and rigged a character, however I want to model different sets of clothing for that character.
Because I'm using IK on the bones, even if I reset all the bone's positions via a -> a -> w -> Clear User Transforms (All), the character's arms and legs are slightly offset from the model's default position in edit mode.
How do I completely remove the visual influence of the armature from the character without having to parent it again (because I have custom weight paint fixes I don't want to lose)?