I'm learning to animate a creature I recently created and I need your help. I know that it's possible to mirror poses by naming the bones of the armature correctly using the following naming system: example.L and example.R
I've named my bones so the mirror pose action would work properly. The body of the creature is also done by using the mirror modifier (so it should be symmetrical along the y-axis). In addition, the weight paint of the bones is also mirrored. Here's also a picture of my named bones - right leg in green and left leg in purple:
Here's also a mirror animation I've been trying to do.. Purple bones show the mirror effect.. The left leg is 30 frames behind the right leg so one leg is on the floor at a time.
EDIT: Added one more problem associated with the glitchy pose mirroring.
I have an IK target that somehow won't mirror the Y-axis location. I don' t understand what may cause it. There's no lock icon next to the y-axis location parameter which is strange. Here's a picture to visualize the problem:
Here's a picture of a graph - the green line shows the y-axis location frame by frame. It shouldn't be constantly linear as you can see the movement of the other leg.
The leg animation.