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I have a great looking fire that shows up well in the viewport; however rendering results in just the smoke being rendered. I have absolutely no idea why.

Any help would be greatly appreciated. Thanks!

EDIT: Screenshots, sorry they are faded, I have already cached the sim. XD

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    $\begingroup$ Can you attach an image of the Node editor for the fire and smoke material? $\endgroup$
    – Georges D
    Jun 13, 2016 at 1:32
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    $\begingroup$ No need to be sorry, I'm using my phone, so I can't open the blend file, most probably it has to do with adding nodes for fire, unfortunately Cycles smoke material comes equipped with smoke material only, with a slot prepared to add a fire material! $\endgroup$
    – Georges D
    Jun 13, 2016 at 1:37
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    $\begingroup$ Please attach an image of the materials node tree for the domain. The materials on the domain define how fire and smoke are rendered in cycles. $\endgroup$
    – user1853
    Jun 13, 2016 at 1:38
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    $\begingroup$ I meant the Node Editor, not the 3D view ;) $\endgroup$
    – Georges D
    Jun 13, 2016 at 1:39
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    $\begingroup$ Most probably you need to add few nodes to the material, unfortunately I'm away from my computer right now, fortunately, @cegaton is here ;) $\endgroup$
    – Georges D
    Jun 13, 2016 at 1:50

1 Answer 1

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Slightly adjusted nodes to render fire:

enter image description here

You need to add the bottom four nodes. They utilize the Attribute node's flame setting to detect fire. The ColorRamp node determines the color. The top Multiply node determines the smoke's thickness. The bottom Multiply node determines the fire's thickness.

Result produced by these settings (a lightsaber on fire) ( :) ):

enter image description here

This is your .blend file with the above nodes. I would include a screenshot of your final render instead of my stuff, but I do not have the smoke cache.

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  • $\begingroup$ trying this now. Thanks very much for the answer! $\endgroup$ Jun 13, 2016 at 2:53
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    $\begingroup$ @JosephFarah Glad to help! $\endgroup$
    – Shady Puck
    Jun 13, 2016 at 3:14

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