Is there any way to use a particle system within a particle system?
I'd like this:
But currently have this:
I'm trying to avoid having multiple real meshes (as I've done to create the first image).
Current Workarounds:
Manipulating an array to achieve the inner particle system (long tubes) -- it works but is cumbersome.
Adding 2 particle systems to one larger mesh (larger hexagon), and again manipulating the location. It's difficult to work with as well because I keep thinking there must be a more straightforward way.
In the end, I'd like for only these 3 meshes to be "real".
This is because I'm going to largely increase the amount of particles, and ideally add a fourth mesh encompasses the previous three (the largest hexagon would be it's particle). I'm not so concerned with the fourth mesh though.
The meshes are just are simple cylinder and a "screwed" edge (hexagon), but here's the .blend