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I do not know how to be more basic or too the point than this.

I got the model, and i made the rigging for the model. So the rigging/bones are aligned with the model/character.

I should be able to drop the model/character into the armature and select automatic weights, wait a minute and be done so i can start posing and animation creation.

NOPE.

I tried removing and adding modifiers, I tried using a different model. I made the rigging from scratch. So why wont nothing link with the armatures!

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  • $\begingroup$ Can you frame your question in a more focused manner? The way it is written now comes off more like a complaint. $\endgroup$
    – Kirbinator
    May 8, 2016 at 2:35

1 Answer 1

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In object mode select the character, hold Shift and select the armature, then press Ctrl + P and choose automatic weights. Apply rotation and scale to both objects before parenting (Ctrl + A).

The automatic weights will work properly only if the mesh is consistent, no spare parts or loose pieces, no double vertices, manifold. Apply mirror modifiers also.

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  • $\begingroup$ did all this, and before Blender updated I did create a couple models that had no problems being dragged into and accepting Armature . However, now nothing works to allow for this and I would appreciate a link to a current video for the 2.78 version so i can observe and follow it t see if i can find where the problem has come to be. $\endgroup$ Jun 28, 2017 at 12:30
  • $\begingroup$ I think you should upload your .blend file, to get analized. $\endgroup$ Jun 30, 2017 at 8:30

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