Is it possible to apply a bevel to the edges of a text object after it has been converted to a mesh?
Less anyone be reticent to provide bad news, after looking at the topology, I'm doubtful myself.
This is what I'm doing:
- Convert text to mesh
- Using Shrinkwrap modifier, project the mesh-text onto the uneven surface of another mesh
- Apply the modifier and extrude the text mesh.
(Credit to a tutorial on youtube.)
The result looks pretty awesome for my skill level. (Easier for me than using curve modifiers.) But there appears to be no practical way to apply a bevel to the edges of the text.