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sword in a roomI have this project where some of the shadows are failing to show up (ex. the shadows that should be cast by the bars on the window).

How do I go about making the shadows appear?

External lighting setup: scene lighting

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  • $\begingroup$ How to upload an image to a post? $\endgroup$
    – David
    Commented Jan 29, 2016 at 23:20
  • $\begingroup$ a big light source is not going to give you defined shadows (like the bars of the windows) read: blender.stackexchange.com/a/44725/1853 $\endgroup$
    – user1853
    Commented Jan 29, 2016 at 23:53
  • $\begingroup$ And so what would you suggest as far as scaling it? The scene has the light placed where I need it, and if I change the size of the light source the intensity will change. $\endgroup$ Commented Jan 29, 2016 at 23:54
  • $\begingroup$ You can add a second light, a small one (maybe a point light) just in front of the first one to create defined shadows $\endgroup$
    – user1853
    Commented Jan 29, 2016 at 23:56
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    $\begingroup$ @HelmarocPlume but please keep posting any questions you have. Just do it in separate posts. :) $\endgroup$
    – user1853
    Commented Jan 30, 2016 at 1:29

1 Answer 1

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A big light source is going to give you very soft shadows. The bigger the source, the softer the shadows (think of the light on an overcast day, when the sun is diffused by clouds). A small light source (like direct sun or a street light) will make harder shadows.


enter image description here

Adding a second point light in front of the original source will give you defined shadows while keeping the light directon You might want to make the original soft source less bright)

enter image description here

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  • $\begingroup$ Am I able to affect the direction of the light from the point lamp? I've added one in front of my scene, but it doesn't seem to be doing much, if at all. $\endgroup$ Commented Jan 30, 2016 at 0:14
  • $\begingroup$ play with the intensity. $\endgroup$
    – user1853
    Commented Jan 30, 2016 at 0:15

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