I want to achieve a nice wave procedural texture in order to get a realistic sand displacement effect. here is my current set up
but I want to waves mix more randomly in order to give brunchy like look as shown below
I made two slightly different located wave texture and tried to mix them with a suitable mixRGB node, however I couldn't manage to find a correct solution, all I cannot get a good result but only like below
EDIT: I have played around a little bit more with the mixing option, I still couldn't figure out branching though
(thanks to for the video which made me started work on it )