I've created a custom Transform Orientation (named Side). I also have an object A
in which the Local Transform Orientation is set to Global Transform Orientation. I want object A
's Local Transform Orientation to be equal to Sides Orientation. How do I do that?
I would prefer a manual solution, but one using Python would work too.
I did some digging and found that You can set Transform Orientation in bpy.context.screen.areas[?].spaces[0].transform_orientation
but it is just an enum with the name of a active transform. Where is the quaternion stored?