So I'm trying to learn how to use blender to create models and UV textures for use with some openGL stuff I'm learning.
After reading a bunch of tutorials and working stuff out, I can take the basic cube, mark edges as seems, UV unwrap it. Show a UV test grid (color grid). Display the texture on the cube in the other window.
At first it only appears on two sides of the cube, due to normals pointing the wrong way. So I select each face that isn't showing the texture (either one at a time, or all of them) and use CtrlShiftN to switch the normals to actually point out (despite the shortcut being to get them to point in). This works on every face except one, no matter what I do, I can't make anything show on this face.
Version: 2.7.6
Windows 7 64 bit.