I haven't started yet, but I'm asking now in case it affects my workflow.
I plan to rig a male/female character, and use shape-keys to deal with the problem joints (shoulders/hips).
I understand that to copy a shape-key to another mesh, the topology has to be the same and that can be done. But the shape of the male/female shoulder is different.
Is it possible that the relative transformation of the male's shoulder shape-key could be applied to the female's shoulder? For example, a vertex in the male's shoulder is moved -2(x) via shape-key. Would the female's shoulder also move -2(x) from its unique location, or do shape-keys use absolute co-ordinates?