I am working on a project that needs each of six arms to respond to more than one input. I used several bones to accomplish this with the first driving a cube's rotation and each subsequent bone driving the x rotation of the first bone. Results is each bone rotates the cube's x rotation. I have the .blend of the test file at: brokensky.biz/blendfiles/drivertest.blend
My question is: Is there a simpler way to do this? Can multiple objects or bones affect a single driver? Thanks.