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Today I wanted to put some hair on my character. I used weight paint to make a vertex group. The hair particle system doesn't seem to follow the vertex group, though.

Can anybody help?

(I'm sorry for all the silly questions I've asked so far. But thanks for the answers!)

Edit: I've found the answer. Thanks though!

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the one that you posted shows that you created a vertex group, the next step is to assign the hair particles in that vertex group.

particles -> vertex groups -> density -> and then scroll down to select the vertex group that you created

enter image description here

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