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before rendering

after rendering

Basically my problem is, I can see the objects and player model perfectly fine in editing, but as soon as I render the image, the screen goes black. How can I fix this? I am new to blender so screenshots will help.

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  • $\begingroup$ hard to tell. Could you post the .blend file $\endgroup$
    – Bithur
    Commented Aug 9, 2015 at 1:27
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    $\begingroup$ is your camera pointing at the model? $\endgroup$
    – user1853
    Commented Aug 9, 2015 at 1:27
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    $\begingroup$ Do you have any lights in your scene? $\endgroup$
    – PGmath
    Commented Aug 9, 2015 at 1:43
  • $\begingroup$ Please edit your question and add more information on your scene. But the fastest way to get an answer is by posting your file $\endgroup$
    – user1853
    Commented Aug 9, 2015 at 4:44

2 Answers 2

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I want to tell you the answer is easy when I look at the image you posted. Your camera is facing the background and not the character. When you hit render you render what the camera sees and not the current view in the viewport. That's why you don't see anything. Select camera and press Numpad 0. Your view will be moved to the camera view. Now you'll see that character is not visible. Go to the bottom panel of 3D view and press View -> Navigation -> Walk Navigation. Now use the keys WASDto move your camera around until it looks at your character, and then press LMB(and not RMB otherwise your camera will reset position). Now you can press F12 to render and your character will be there. If you still don't see it, then you need to add a lamp to your scene.

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  • $\begingroup$ what is the WASD? $\endgroup$
    – gladys
    Commented Aug 9, 2015 at 7:43
  • $\begingroup$ Keyboard keys - W, A, S and D. Like when you play most of games;) $\endgroup$ Commented Aug 9, 2015 at 7:43
  • $\begingroup$ walk navigation without ground? $\endgroup$
    – Bithur
    Commented Aug 9, 2015 at 12:29
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    $\begingroup$ It is in 3D view - a special feature for easy placing camera at your desired position. It has no ground data. It is for navigation not for simulations. $\endgroup$ Commented Aug 9, 2015 at 13:07
  • $\begingroup$ last time i tried it, a ground was necessary, good to know :) $\endgroup$
    – Bithur
    Commented Aug 9, 2015 at 21:05
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You can use "Align Active Camera To View" from the View>Align View menu.

enter image description here

(Keyboard shortcut is: ctrl+alt+Numpad 0)

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