Okay, here's how to drop people from a helicopter then have them clear the landing zone when they hit.
First, make your basic setup. right now, mine is a helicopter that drops Suzannes when you hit Spacebar.
1- Make the spawner rotate
This will ensure that the people are rarely facing the same direction when they hit the ground. This could be the helicopter itself, or an invisible empty that spawns the people. Make it rotate on the Z axis (not local) at any speed you want.
2- Create a "landing zone"
This is an invisible cylinder with ghost static physics. Give it the property "Zone" and your ground the property "G" or "Ground". This landing zone is the area that the people will attempt to clear when they hit "G". Make sure both objects are "Actors".
3- Give the movement behavior to your people
The people aren't going anywhere without logic! give them a "Motion" actuator rigged up to an "Always" sensor. Make sure it is local movement and not global. (make the little "L" next to the motion box shaded)
4- Organize the states
You don't want the people running until they hit the ground. You can do this a myriad of ways, but the easiest is to replace the always sensor from above with a collision sensor looking for the property "G". Next, make another collision sensor that looks for "Zone". this will tell the people when they are clear of the helicopter. When the sensor is triggered, send them to state 2, using a "Set State" actuator. On state 2 put all the logic for what you want them to do when they have safely landed.
5- Profit!
Now you have the system all set up and with logic that is easy to change or adjust.