For instance, if you have a object that lies flat on the ground plane, then you can select the edges, push G then Z and move those selected edges straight down, in this case it would be as if the selected components were moving along the normals like how the extrude tool behaves.
However, if the object is rotated about several axis then this method will not work, so my question is this. Is there a way to move selected elements along the normals in the same way that extruded elements move away from an object?
Any help on the matter would be greatly appreciated.