I have two terrain meshes separated by a long gap. I need to fill the gap. The two sides do NOT have the same number of vertices; the vertices are not always aligned with a mate on the other side. However, the vertices along each side are perfectly aligned along the axis running the length of the gap.
I tried selecting all verts on both sides, adding a single face (with 423 edges), and then triangulating the face. The algorithms for triangulation unfortunately produce results that do not connect the shortest spots across the gap. For example, there's obviously a mountain ridge here that should connect right across.
Other than manually creating hundreds of edges, can you think of a technique to automate this? (There are other gaps besides this one I need to bridge.) The algorithm, I think, would be for each vertex on one edge to connect to the closest vertex on the opposite edge.