I want to convert edges into steel frames and ensure they are connected. On the left is a default cube with Geometry Nodes - the problem is that the new geometry of beams/edges doesn't fully join like the right cube. The vertices have a "gap" I wish to close. What must I do?
Here's an updated version of the node setup and its Blender file. Note that it creates the beams a little bigger because the cubes are added from their center.
This new solution is lighter. It adds way less geometry to the edges, only the joints instead of the hundreds of new cubes. The only downside is that it doesn't look too good on non-rectilinear angles.
I still have one issue. The total dimensions are different before and after the geometry nodes. Because the instances cubes are inserted by the middle of their x,y,z coordinates. Here`s a follow up: How to make instanced primitives' max/min coordinates to not be higher/lower than input mesh? (geometry nodes)